Game Development

From 2009 to 2015, I worked in the AAA games industry, primarily on music-based games, marking up visuals and gameplay in sync with music. Alongside this, I had the opportunity to develop an advanced scoring system specifically designed for improvisation in singing gameplay and was in charge of drum mode in Guitar Hero R & D. I worked with several generations of game consoles, bespoke and commercial game engines, audio/visual software packages and game dev systems. Additionally, I navigated various coding languages, learning and adapting to meet project requirements. I also created custom plugins for automation, export, R&D, and testing.

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